Frontier has tried to combat this by putting up animals for sale giving you a price they think your animal is worth based on their four stats, but these prices are often much much lower than what the animals actually end up selling for, an example, I sold a near genetic perfect lion for a good couple thousand, the suggested price, three hundred and forty-six credits. This just inflates the price of animals even more and makes conservation credit, the currency which you buy animals from other players within franchise mode, heavily inflated. In order to combat this, many players, including myself, have taken to making breeding parks, something I’m actually quite embarrassed about.
Unfortunately, all it led to was exorbitantly high prices on the rarer animals such as the Indian rhinos, pandas, and strangely ring-tailed lemurs of all things. Frontier tried to replicate how zoos in real-life trade animals between them to help promote genetic diversity. Most of the game has a perfectly balanced market until you reach franchise mode. The animals I see most often in zoos as big-ticket items are lions, tigers, and elephants. Many in the community expect to see this rectified with DLC. Planet Zoo has plenty of animals but is lacking in the animals from Europe and the Americas. The variety comes in what you are building, do you want to have a town sitting on the cliffs over a lake, or maybe a large temple that houses your Indian elephant, or maybe even a safari lodge for an adventure tour ride.
Most gameplay in all the modes will be the exact same, build a habitat, add enrichment items and foliage, then building for your staff, and oh, don’t forget shops for your guests and donation spots, then rinse and repeat. Last but certainly not least is creative mode, one of my favorites, where you are given the same exact park as in the challenge mode but given unlimited funds in order to build as you please. This can get kind of boring after you have built your third or fourth zoo as you don’t really have the money to terraform the map at the start. Both follow the same format of flatland with nothing pre-built upon it that you can do anything with, the only difference being that in franchise mode, you have to be online and trade animals online to other players. Following career mode is challenge and franchise modes. The game has four modes, career mode, which they give you premade zoos and tasks you have to complete inside them, such as adding a hippo habitat or making habitat happiness for all the habitats above a certain percentage. Planet Zoo has quickly found its way to the top of my games list, and I play it at least once a week. This type of game has been waiting in the wings since 2008, when the last expansion for Zoo Tycoon 2 came out, which this game is very much a spiritual successor to.
Planet Zoo has found its niche, and it’s sitting very comfortably inside. Astronarch – PC Review - January 29, 2022Įvery good game finds a niche, be it small or large.King Arthur: Knight’s Tale – PC (P)review - January 30, 2022.The Wild Age – PC Review - February 4, 2022.